Category: Level Design

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Look Back at 2025

Jack of Black Phoenix
Word of warning right off the beginning: this is a personal log and retrospective so be wary of sombre and unhappy tone it might take. I will start by saying the quiet part out loud: 2025 has been the polar opposite of great year, I'll go as far as to say it was the worst one out of all 30 years of my life so far - and I do not use those word lightly. There was always this feeling in my bones, that year 2025 would somehow be significant one. I never knew in what way or how, but...
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Blocktober 2025

Jack of Black Phoenix
Oh look it's October again, and that means it's the month of flooding social media with images of blocky grey level mockups! While it's been a very busy year for me (I might share more on that toward the end of December), much of it is yet to be shown to the public. Still, I've managed to publish one map back in July: Coyote for Team Fortress 2. Coyote is a rather small King of the Hill map which I cooked up on-and-off from roughly November 2024 all the way up to its release in July 2025. The idea behind...
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Cutting Room Floor: Trinity

Jack of Black Phoenix
Hi, today's post will be a little different as I wanted to document and showcase a piece of level design that was lost to time. Without further ado, let's get into it. The year was 2023, the game was Team Fortress 2 and the map was called koth_trinity. It was a small arena designed for King of the Hill game mode, inspired by classics such as the original Nuketown from Call of Duty: Black Ops, Doom Town from Indiana Jones and Kingdom of the Crystal Skull, and to lesser extent my favourite map from TF2 - koth_harvest. The name was...
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