Portfolio / Level Design

PRAETOR WARD

Doom Eternal

Enter the Praetor Ward – a small arena inspired by Slayer Gate encounters from the main campaign of Doom Eternal. Battle against increasingly more dangerous waves of demons amidst the ruins stranded in the middle of a firey river.

Difficulty: High
Not recommended for casual players!

Developed mostly as practice to get accustomed with the idTech 7 and idStudio editor aswell as level design process for Doom Eternal.

Release Date: 29 August 2024

DRYFIRE

Counter-Strike 2

Training area located inside of an American F.O.B. somewhere in the middle east. This is just a drill, don’t worry we loaded guns with blank ammunition… or did we?

A simple map designed primarily for Arms Race and Deathmatch modes in mind. The project was a training ground for me to get accustomed to the new tools that come with Source 2.

Release Date: 30 March 2024

THE FINAL EXPEDITION

Black Mesa

The Final Expedition is a mini-campaign spread across 5 custom singleplayer maps. Fight through the steel corridors, desert canyons and alien homeworld in order to close the cross-dimensional rift in this adventure inspired by the classic Half-Life 1 setting.

In order to launch the map, go to Workshop tab in the main menu and select “The Final Expediton”. Alternatively, you can start the campaign manually by typing “map bm_expedition_part1” in the developer console.

Release Date: 23 November 2023

VESTIGE OF V’OTHLOG

Quake

Embark on a quest to obtain a rune required to access the realm of a mysterious eldritch entity known as V’othlog in this episode for Quake spanning across 4 custom-made singleplayer levels. Supports 4 player co-op.

The pack started off as a larger mod which was cut down due to growing ambition with expanding beyond a simple mappack, which meant the maps developed for it would no longer fit with the larger project hence why they got repurposed into a prequel-style short story.

Requirements: Quake (2021-rerelease) or Ironwail source port

Release Date: 11 November 2023

QUANG TRI CITY

Military Conflict: Vietnam

A map made for Military Conflict Vietnam 2023 Mapping Contest set during Battle of Quảng Trị (1968)

Supports Conquest, Capture the Flag, Team Deathmatch and Deathmatch modes. Features dynamic elements such as destructible obstacles, improvised explosives and dynamic skybox. Tailored primarily for Conquest with many playstyles in mind.

Release Date: 02 April 2023

SHIPMENT 1968

Military Conflict: Vietnam

It’s Shipment, but in Vietnam!

Supports up to 28-30 players in Deathmatch, Team Deathmatch, Gun Game, Gun Game Deathmatch and Conquest (King of the Hill style)

The map has been developed as a quick exercise before venturing onto the more ambitious projects related to MCV.

Release Date: 13 January 2023

ISLE OF GUILT

Far Cry 5

Bounty Hunt map acting as a ground for exercising with terrain sculpture.

Set on a remote Island off the coast of the US, where a small cult has taken over the reings. Scavenge, infiltrate and assassinate the targets to win.

Release Date: 10 January 2023

CUL-DEAD-SAC

Left 4 Dead 2

After escaping from a fallen metropolis, the survivors find themselves at a road’s end as they prepare to make their final stand.

The map has been salvaged from an unfinished attempt at creating a custom campaign map. As this was the most finished area of the map, I didn’t want it to go to waste and as such Cul-Dead-Sac has been born. Supports only Survival mode.

Release Date: 27 May 2022

Half-Life

A remake of the original demo for Half-Life 1. Reuplink was born from the ashes of another Half-Life mod I used to work on which was more unconventional retelling of the Uplink’s story. As the mod got canned, I have decided to reuse some of the assets and areas I have developed to create a more traditional remake. It includes some new and remixed encounters aswell as a complete overhaul of the visuals.

The map takes roughly 12-15 minutes to complete.

Release Date: 28 January 2022

COLLATERAL DAMAGE

Portal 2

A short an easy test clashing both old and new Aperture art style on a single level. Originally meant to be the first part in the trilogy of maps, whether or not it will be continued is up in the air.

“Something strange is happening… an odd chain of events occurs at Aperture Science Enrichment Center, causing you to drop into the depths of the old facility. You find yourself in a mysterious cave located a few miles below the face of the earth; discovered in the late 70’s, it was named after the father and founder of Aperture Science. Along with you, chunks of the newer facility from up top begin to appear and crash into the old structure. Whatever is happening, it’s time to GET OUT…”

Release Date: 18 October 2019